Spike fix - great solve for the expand extrusion problem.įog taper - this is incredible also - been dying to do the wire-frame scanning effect then have the objects solidify and appear in a scene. Control the extent to which each group will be affected. This makes it easier to make buildings, vehicles, weapons etc in AE and ELEMENT using masks alone.Īmbient occlusion enhanced options - fantastic. I was thinking that the only way to solve this was to add more groups - no longer necessary.
#Riptide pro c4d normal issue update#
Import obj sequence - unbelievable - my idea for your update was to better integrate the use of animated masks, guess I need to think bigger in future.Ĭontrol the repeat order - excellent - I was working around this by using the 3d grid option, and then tweaking the numbers (einstein style) so that things replicated in the order I wanted. In any way thanks for all the great work you allready did! For example clothing, eyelashes etc are often relying on transparency. Is there any chance that an option to load opacity / Transparency maps can be added? There will still be some work left to adjust the values but at least one does not have to drag over 30+ maps manually for just one model. But as soon as you have 10+ material zones it becomes more time consuming. I can understand for a model with only 1-3 material zones it does not take much time. The one thing I currently dislike very much is manually adding all the texture, spec, normal, bump, reflectivity etc. mtl files so all material maps are set up automatically? Is there a chance that one day element 3D will be able to read. I was not yet able to download V1.5 yet but from the video it seems two very important and I from my point of view basic functions still seem to be missing: Thank you so much for all the work you and your team put into making a great plugin even greater!